Обьясните мне, вот это зачем?
call TriggerRegisterPlayerUnitEvent(t, Player(0), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, Player(1), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, Player(2), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, Player(3), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, Player(4), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, Player(5), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, Player(7), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, Player(8), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, Player(9), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, Player(10), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, Player(11), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
Не, я понимаю что это за функция , я не могу понять зачем для каждого игрока делать отдельно?