зачем стоко точек, проще создать так
set bj_forLoopAIndex = 1
set bj_forLoopAIndexEnd = 12
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
set udg_Real = ( udg_Real + 30.00 )
set udg_ILITo4ka[0] = PolarProjectionBJ(udg_ILILocation, 500.00, udg_Real)
call AddSpecialEffectLocBJ( udg_DanPoint, "Abilities\\Spells\\Human\\ThunderClap\\ThunderClapCaster.mdl" )
call DestroyEffectBJ( GetLastCreatedEffectBJ() )
call RemoveLocation(udg_ILITo4ka[0])
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
set udg_Real = 0.00